Last -up post in the hope of a fan

Relatively recently, I had a hot dispute with virtual linen breakdown. That is, I argued not with tearing the limbs, but with a person, but … In general, okay, you see how it is difficult with these debate.
The subject of the dispute was, as usual, deeply philosophical, for on the topic of our high art. As usual, my opponent defended the point of view like “Computer games – unassuming entertainment and flight from life, there is nothing high in them”.
To the “honor” of my opponent, in his life he managed to play only one game for all his rich years, which, as it were, is hinting, but does not apply to the matter.

Since the issue of belonging to some games to art house was personally resolved for me personally, and in blogs it was discussed repeatedly, the post is not about that at all.

I’m more interested in two other questions.

The first – affected by my opponent regarding escapism. T.e., Like, games are drawn out of life minutes or hours because they are:
1. They do not enrich overcoming (inner world), but only at best train certain skills like a quick reaction or the ability to solve riddles
2. much worse amenable to control as a way of pastime. Simply put, it is more difficult to break away from the game than to break away from the book, and the cinema, they say, and so the time of viewing is limited by a couple of hours.

Therefore, the game is a flight from real life, lost watches, months and years. What will the blogger community say about this?

The second question is the distribution of art house games in genres. What will be called first of all, speaking about works of art in the game genre? I am almost sure that the magical word "turgor" will sound, then Fallout will be used, maybe some TES, and then-a variety of adventure, large and small.

Who is disagreeable?As a result, we can say that Advenchura is the most suitable genre for game art chaus? At least the most popular among developers.

Of course, here it is initially worth finding out that there is an art house in the game format for each of us. Therefore, the third question:

What properties and signs should the game have to be considered a work of art? Personally from your point of view. Sorry for repetition, if such a question has already sounded in the records of other bloggers.

The best comments

I absolutely agree that the games provide tremendous opportunities to escape from reality. In the end, it is in games that you can create something that does not exist/cannot exist in the real world, and at the same time give us the opportunity to interact with this with something. To run away or not – everyone decides for himself. But yes, the possibility is addictive.
As for the possibility of controlling the time … I recall "451 degrees Fahrenheit".
Games … Games can be art. The problem is that the definition of art as such does not exist. It is worth arising one – there are a lot of objections, refutations, etc.D ..
So here you can only subjectively evaluate.

Examples of Games worthy to be called works of art? Here the problem arises. Such a game should have a good plot like a book? It should be beautiful or original in the picture, like a movie? Or she should have a magnificent soundtrack comparable to the best music?
Games have one thing that all other types of art do not have an extinct mystery: interactive. And this, in my opinion, should be the main criterion of the game as art.
Interactive does not always mean the ability to change something, it is possible that this interactive is only the possibility of performing a chain of actions conceived by the creator of the game. It is important that these actions should carry some kind of meaning, and not just exist on their own.
I do not deny that there are games that have been trying/trying to resemble books or films, and at the same time they are really worthy works. (example – Gray Matter). But the games must have their own face, their signs as a work of art. Which, yes, can quite include signs of other types of creativity.

I now tried to formulate as clearly as I gododds.uk could, but it turned out clearly blurred. So I will try to explain with examples:
Entertaining game: Crysis 2. Yes, there are inclinations of interactivity ideas, but in fact it is just one -time entertainment. And the player to Crysis 2 does not differ from the player who has passed this game. He admired Nanokostyum, a picture, music … But all this just passed through it, without leaving it anyway inside. Which does not cancel the fact that this is a good action movie.

The game is worthy to be called art, but not by game standards: Enslaved: Odessy to the West. It has a wonderful world, beautiful characters, the “acting game” is amazing, the plot is remembered for a long time … But as a game it does not reach its residual components. Actions are not too connected with the plot, they are momentary and do not carry almost any sense. Which again does not cancel the fact that this is a magnificent work of art. That after this game the player changes, that the game affects the player after it ended.

A game worthy to be called a work of art by the standards of the game:
Here I will give a number of examples, because one criterion does not exist.
Minecraft, Fallout, Planescape: Torment, Tourgor, The Path.
The list can be continued, but I chose these. In each of these games, the very essence of the game is creatively revealed as a form of art. Interactive.
In Minecraft, the game process itself has been built on the interactive of the game world. Only the basic mechanics are set, and the player freely creates.
Fallout and Planescape: Torment is not only the elaboration of the game world and the plot, but in the fact that the player can influence him. Can make a choice, change the course of events. Thus, the usual book or theater plot turns into something else, into something new, into a game.
Turgor … well, how can you not mention the turgor?) I will not discuss his metaphors, symbols, etc.D., I’m talking about gameplay. After all, it is through gameplay that we are forced to feel a certain aspect of the plot: continuous hunger. The player makes the fear of losing color, make the joy of his successful crop. And do it through gameplay, through interactive. Be a tourgor with a film, we would not have experienced half of these emotions. Well, of course, the choice. What sister to save, whether to kill one of the brothers? Gameplay was used as an ideal tool for the player.
And The Path. Here gameplay in its pure form, meaningless and merciless. This is not quite a game in the usual understanding, but this is really a game. The player has a task, there is an opportunity to fulfill it. In this game, the authors affected the most basic mechanics of games: remuneration for following the instructions. And turned it inside out.

I apologize for a long post)

Therefore, the game is a flight from real life, lost watches, months and years. What will the blogger community say about this?

By no means! Those people who are passionate about all kinds of MMO so much that they are ready to literally sell the kidney, for the sake of game delicious ones, are exceptions that always exist. They just need psychological treatment. For normal people, games are entertainment/ pleasant pastime/ immersion in the created atmosphere/ knowledge of any new ideas/ insert your option.
Who is disagreeable?

As a result, we can say that Advenchura is the most suitable genre for game art chaus? At least the most popular among developers.

Art House can be present in any genre, just create some kind of code with the same general mechanics, but unusual, tearing the standards with a plot or gameplay is much more difficult, and in general it is completely unnecessary. It is much easier to create something like a machine gun or like it within the framework of Advent.

What properties and signs should the game have to be considered a work of art? Personally from your point of view. Sorry for repetition, if such a question has already sounded in the records of other bloggers.

A deep, absorbing atmosphere, not a wiped, original plot and extraordinary gameplay. The latter, in other way, is not necessarily at all.

Indie is not a genre all the same 🙂 Indie can be anything-and quest, arcade, and strategy. Theoretically, even RPG can.

I completely agree to the account of the soundtrack (by the way, I forgot to mention it) and mass. But alas, in terms of interaction with living people, nothing can be changed. Total control over the mind of people has not yet been invented, fortunately;).

Traditional types of art developed hundreds of years, the game industry is very young, not even thirty years old. Therefore, something really valuable will be done much later. And in fact it is difficult to describe at all what art is and what is it to them.

I myself am a World of Warcraft and I consider it art. It has a plot, albeit not the most original, but still thought out, interesting and luring. There is an atmosphere in it, quite thick, in order to be able not to let the player go for a very long time. The WWII has been made with the soul. Like any other work of art, they want to … say enjoy, absorb all the subtleties of the plot and atmosphere. I can’t say anything about the other MMOs because I played little, but if at least one exists, then this genre can also be considered art.

OK, the opinion is clear. True, if on the first thesis (game – lost time) you spoke out unequivocally against, then what will the game be at all and what place it takes in life?
The question of art inevitably arises because, unlike, for example, Bowling (which is also a hobby), the game is a certain content perceived by reason. And unlike, for example, cutting a jigsaw, the game leaves behind any additional results of creativity. Therefore, the question is: where to take it.

And about the place of art house in games … Theoretically, it can be realized in any genre. But easier – in Advencuri, yes.
Although it would be wildly interesting for me to see the arthaus fps)

Thanks for the long and substantial post 🙂
As for the original interactive as a basic parameter – a cool thought.
Although I would say that the interactive does not always decide. Not always he.

Almost everyone can create, but only the work of units will be called art. So what is the difference?
You can’t be sure if you did it or not. To whom and Tinto Brass is pure art.

So creativity is in any games the basis of the creation process. The designer creates, the scriptwriter creates, the composer creates, but in the end what happened was turned out 🙂

A masterpiece is something walking through time that will be recognized forever. Whatever examples you give, it is more and more that will sink into oblivion, but something will remain and will be recognized by our descendants. I do not see the regret of this now in the gaming industry.

What you describe, in my opinion, are the disadvantages of gameplay, that’s all. That’s why it is easier in Advent: the developers do not need to be managed to shove the story, characters, ideas, and so on the format “came, saw, killed, half -past”.

There is one mmo – “love” seems that I don’t remember the name exactly. I would call it art. There is design, and gameplay, and atmosphere … just *_ *